Ranged combat mech, utilize the crystal for beam attack.
So I want to up my skill in hard surface modeling so I made this piece, thought the result would be great to add to my port.
Mech concept sculpt following Jonas Roscinas's tutorial.
Highpoly sculpting in Zbrush, shading and render in Blender. Color Grade in Photoshop.
HDRis by HDRi Haven, Decal by Poliigon.