Honor, Pride, Duty.
Modeled with Blender, and textured using procedural textures ( is quite far away from the camera in it's final use).
Some render of the background of the final render. I built these structure using a modular workflow so it doesn't take too much of my time, then use procedural textures to materialize the buildings in the back. The ground use a mix of 2 scanned material from Megascan and blender node for the puddles. Rendered in Cycles.